{
"$type": "site.standard.document",
"bskyPostRef": {
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"uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mija7bodpwo2"
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"path": "/t/scenemax3d-ide-wip/49439#post_11",
"publishedAt": "2026-04-02T11:27:43.000Z",
"site": "https://hub.jmonkeyengine.org",
"textContent": "In addition to the game object’s shader editor, I’m adding an environment shader editor for general scene atmosphere. It will include layers: fog, rain, snow, lighting, ambient color etc.\nAgain - super user friendly, no advanced node based shader wiring at the moment.",
"title": "SceneMax3D IDE (WIP)"
}