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(March 2026) Monthly WIP Screenshot Thread

jMonkeyEngine Hub March 29, 2026
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I’ve been working on finishing up my character creation system to get it to a bare minimum working state for beta testing. Character creation is the last un-finished feature that I needed to finish to have the game in a playable state, so now I can finally work on uploading to steam and getting my store page public. (of course there’s still lots of other unpolished and unfinished things in my game, but nothing game breaking) I made a randomizer utility so that the few in-game friendly NPC I currently have don’t all look too identical to the player. Players can also press a dice button in the creator interface to randomize their character during creation. I still only have a few basic clothing options and 2 hair options, and I haven’t implemented a male body type yet (as that will require its own clothing options and more work than I’m ready to do in this area right now). So the variation is still not as wide as I’d like, but its better than it was before. Unfortunately, height and weight scaling is still broken due to a bug with adjusting an armature’s bind pose in jME that I failed to fix when I last tried. So that’s a task for a later date. And there’s also a second rainbow colored dice button that allows for more unusual hair and skin colors (whereas the red dice will generate a more standard appearance with more natural skin and hair colors, but still with some variation) Prior to this, the only way to create a new character was by dev commands since I deleted my old Nifty based (and much simpler) character creation menu a few years ago when I switched to using Lemur for my menu interfaces. And that unfortunately meant that anyone else trying to play the game would be stuck on the main menu and unable to create a character which is required to play… Definitely was not a wise thing to procrastinate this long, but I’m glad its finally finished enough and should be acceptable for an early beta testing version soon.

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