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(March 2026) Monthly WIP Screenshot Thread

jMonkeyEngine Hub March 28, 2026
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And the final fully working pipeline. 1. ShadowPass — ESM 256px + Gaussian blur on 84 point lights 2. LightPass — clustered light culling 3. GiPass — VXGI clipmap (128 res, 4 levels, intensity 0.01) 4. SceneRenderPass — forward rendering 5. FrameCapture — blits scene color to persistent copy 6. NormalsFromDepthPass — view-space normals for SSAO/SSR 7. SsrPass — linear SSR + Gaussian blur 8. SsaoPass — GTAO (radius 0.3, intensity 0.3) 9. GodRaysPass — volumetric light scattering (32 steps, fog 0.03) 10. BloomPass — Unreal bloom (threshold 8.0, intensity 0.03) 11. AutoExposurePass — average luminance (0.1–10.0) 12. AntiAliasingPass — TAA 13. ToneMapPass — PBR Neutral 14. BlitPass — final output

Discussion in the ATmosphere

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