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"path": "/t/march-2026-monthly-wip-screenshot-thread/49428#post_18",
"publishedAt": "2026-03-28T21:55:58.000Z",
"site": "https://hub.jmonkeyengine.org",
"textContent": "And the final fully working pipeline.\n\n 1. ShadowPass — ESM 256px + Gaussian blur on 84 point lights\n 2. LightPass — clustered light culling\n 3. GiPass — VXGI clipmap (128 res, 4 levels, intensity 0.01)\n 4. SceneRenderPass — forward rendering\n 5. FrameCapture — blits scene color to persistent copy\n 6. NormalsFromDepthPass — view-space normals for SSAO/SSR\n 7. SsrPass — linear SSR + Gaussian blur\n 8. SsaoPass — GTAO (radius 0.3, intensity 0.3)\n 9. GodRaysPass — volumetric light scattering (32 steps, fog 0.03)\n 10. BloomPass — Unreal bloom (threshold 8.0, intensity 0.03)\n 11. AutoExposurePass — average luminance (0.1–10.0)\n 12. AntiAliasingPass — TAA\n 13. ToneMapPass — PBR Neutral\n 14. BlitPass — final output\n\n",
"title": "(March 2026) Monthly WIP Screenshot Thread"
}