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SceneMax3D IDE (WIP)

jMonkeyEngine Hub March 27, 2026
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Yesterday, I tried to convert my fighting game which was built 100% in code to the new designer. This enforced me to add some important features to the IDE and fix some bugs. I’m very pleased with the result. Now the fighting game loading scene is converted to using the UI designer for placing obects and setting their attributes instead of coding it by hand. I also uploaded to the IDE Github the entire fighting game code so users will have reference how to do some complex scripting. Here is how it looks like:

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