{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreiantgpjqa4fsiafvdgefp77dfjxwvi7j7zbcrabprtl464shjhdte",
"uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mhz4lxxxxys2"
},
"path": "/t/march-2026-monthly-wip-screenshot-thread/49428#post_17",
"publishedAt": "2026-03-26T12:41:44.000Z",
"site": "https://hub.jmonkeyengine.org",
"textContent": "last post from my gi endevour.. here is a comparsion between no gi and vxgi. while in my opinion the gi version looks better, it is not worth the performance hit. and i run out of ideas on how to optimize\n\n\n\n\n\nlittle update, i found a bug in my implementation, i missed to reset the plane state when dooing the frustum culling so i was actually rendering the whole scene 3 times for each tiny voxel grid update. now it runs realtime even while moving fast.",
"title": "(March 2026) Monthly WIP Screenshot Thread"
}