{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiantgpjqa4fsiafvdgefp77dfjxwvi7j7zbcrabprtl464shjhdte",
    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mhyervg72532"
  },
  "path": "/t/march-2026-monthly-wip-screenshot-thread/49428#post_17",
  "publishedAt": "2026-03-26T12:41:44.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "last post from my gi endevour.. here is a comparsion between no gi and vxgi. while in my opinion the gi version looks better, it is not worth the performance hit. and i run out of ideas on how to optimize\n\n\n\n\n\nlittle update, i found a bug in my implementation, i missed to reset the plane state when dooing the frustum culling so i was actually rendering the whole scene 3 times for each tiny voxel grid update. now it runs realtime even while moving fast.",
  "title": "(March 2026) Monthly WIP Screenshot Thread"
}