An attempt at Vulkan
jMonkeyEngine Hub
March 20, 2026
Both GLES 3.0 and WebGL2 support UBOs, so that wouldn’t be a problem.
SSBOs are not supported in WebGL2, though.
zzuegg:
> We could generate them at compile time, and then work with plain glsl/spirv during execution. it of course needs a fair bit of magic, and the big problem is the currently used int defines.
Makes sense, we can put this on a gradle task or something
Discussion in the ATmosphere