{
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  "path": "/t/an-attempt-at-vulkan/49433?page=2#post_36",
  "publishedAt": "2026-03-20T18:41:29.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "Both GLES 3.0 and WebGL2 support UBOs, so that wouldn’t be a problem.\nSSBOs are not supported in WebGL2, though.\n\nzzuegg:\n\n> We could generate them at compile time, and then work with plain glsl/spirv during execution. it of course needs a fair bit of magic, and the big problem is the currently used int defines.\n\nMakes sense, we can put this on a gradle task or something",
  "title": "An attempt at Vulkan"
}