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(March 2026) Monthly WIP Screenshot Thread

jMonkeyEngine Hub March 18, 2026
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Impressive! Are you doing something like this: * all the mesh data into a single set of vbos and render each mesh using a range * all the material settings into ubos and select the right ubo per draw id * single shared shader for every model * all textures into a texture array ? I’ve been toying with the idea of having automatic best-effort engine-level multi draw or instancing for some time.

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