{
  "$type": "site.standard.document",
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    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mheq44pr3ro2"
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  "path": "/t/march-2026-monthly-wip-screenshot-thread/49428#post_11",
  "publishedAt": "2026-03-18T12:10:01.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "Impressive!\nAre you doing something like this:\n\n  * all the mesh data into a single set of vbos and render each mesh using a range\n  * all the material settings into ubos and select the right ubo per draw id\n  * single shared shader for every model\n  * all textures into a texture array\n\n\n\n?\n\nI’ve been toying with the idea of having automatic best-effort engine-level multi draw or instancing for some time.",
  "title": "(March 2026) Monthly WIP Screenshot Thread"
}