(March 2026) Monthly WIP Screenshot Thread
jMonkeyEngine Hub
March 18, 2026
Impressive!
Are you doing something like this:
* all the mesh data into a single set of vbos and render each mesh using a range
* all the material settings into ubos and select the right ubo per draw id
* single shared shader for every model
* all textures into a texture array
?
I’ve been toying with the idea of having automatic best-effort engine-level multi draw or instancing for some time.
Discussion in the ATmosphere