SceneMax3D IDE (WIP)
What is it? It’s an IDE for creating JMonkeyEngine based games. It has a proprietary programming language and I’m building it for the last few years in my (very) limited spare time. So far it supported only coding - no UI designer and now I have decided to bring it to the next level - add support for design-time documents, update it to the latest JME & Minie versions. The IDE supports PC and Android targets. Hopefully web & IOS will be added in the future.
As soon as project becomes stable and with sufficient code quality I intend to make it fully open source on Github or Bitbucket MIT License.
In this thread I would like to report on the progress of this project. So this is the current state:
Designer : Added camera view gizmo for the designer camera with some camera preset mapping:
Added run-time scene camera posture gizmo with a floating preview on the bottom right of the designer:
Engine : Fixed the objects rotate command to work with all objects including the static scene camera
Cheers! Adi
Discussion in the ATmosphere