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"path": "/t/rapid-escalation-first-steam-prototype/49438#post_7",
"publishedAt": "2026-03-16T07:50:12.000Z",
"site": "https://hub.jmonkeyengine.org",
"textContent": "I was thinking of making the locked items a little less saturated so that one can easily see if they are locked.\n\nAlso, I see a lot of people give feedback about the game loop and timer and short battles.\n\nSo just to clear up something, this is an incremental game and does not have a lose state.\n\nIt is all about upgrading your ship to feel more powerful in a battle run.",
"title": "Rapid Escalation (First Steam Prototype)"
}