{
  "$type": "site.standard.document",
  "bskyPostRef": {
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    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mhasy55c5b22"
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  "path": "/t/scenemax3d-ide-wip/49439#post_1",
  "publishedAt": "2026-03-17T07:59:56.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "tags": [
    "MIT License"
  ],
  "textContent": "What is it?\nIt’s an IDE for creating JMonkeyEngine based games. It has a proprietary programming language and I’m building it for the last few years in my (very) limited spare time.\nSo far it supported only coding - no UI designer and now I have decided to bring it to the next level - add support for design-time documents, update it to the latest JME & Minie versions.\nThe IDE supports PC and Android targets. Hopefully web & IOS will be added in the future.\n\nAs soon as project becomes stable and with sufficient code quality I intend to make it fully open source on Github or Bitbucket MIT License.\n\nIn this thread I would like to report on the progress of this project.\nSo this is the current state:\n\n**Designer** :\nAdded camera view gizmo for the designer camera with some camera preset mapping:\n\n\n\n\n\n\nAdded run-time scene camera posture gizmo with a floating preview on the bottom right of the designer:\n\n\n\n\n\n**Engine** :\nFixed the objects rotate command to work with all objects including the static scene camera\n\n\n\nCheers!\nAdi",
  "title": "SceneMax3D IDE (WIP)"
}