{
  "$type": "site.standard.document",
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  "path": "/t/rapid-escalation-first-steam-prototype/49438#post_9",
  "publishedAt": "2026-03-16T08:15:47.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "Not sure if it messes up balancing, but i would try a “get 0.1 seconds for each enemy killed” upgrade.\n\nOr something that i have the feeling that staying alive longer is beneficial instead of making more runs.\n\nBut only my impression, the whole game itself feels very polished. Good work",
  "title": "Rapid Escalation (First Steam Prototype)"
}