Rapid Escalation (First Steam Prototype)
jMonkeyEngine Hub
March 16, 2026
Not sure if it messes up balancing, but i would try a “get 0.1 seconds for each enemy killed” upgrade.
Or something that i have the feeling that staying alive longer is beneficial instead of making more runs.
But only my impression, the whole game itself feels very polished. Good work
Discussion in the ATmosphere