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Rapid Escalation (First Steam Prototype)

jMonkeyEngine Hub March 16, 2026
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I think this is mostly personal preference, and i dont know what is the vision/plan for long gameplay. But i like “build” types of skilltrees, where i have to make hard decision on where to invest and what my ship should be capable of. I personally do not see the current design very practical, also in terms of what happens if you are on ring 20? Are you required to pan around to get to the actual nodes. From a design point of view i like the current implementation however But hard to say and largely opinion based topic. Add: the displacement wave effect is superb

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