{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreibscgtlutkvpvsfgbpkyke77m6v7saym3jm6ffmj5s2iiscuslzoa",
    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mgy7queghy72"
  },
  "path": "/t/ai-created-changes-should-it-create-prs-or-work-on-my-own-fork/49434#post_8",
  "publishedAt": "2026-03-12T09:35:00.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "I am actually not sure if the already existing shaders would break if i pass a vec4 tex coordinate. (Which is perfectly valid). I am alwasy talking custom shaders here obviously.\n\nCurrently the buffer type, aka name is not bound to an actual type. And only InstanceData is allowed to have more then 4 components. (It is a mat4 in the case of instancing)",
  "title": "AI created changes, should it create PR's or work on my own fork"
}