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"path": "/t/ai-created-changes-should-it-create-prs-or-work-on-my-own-fork/49434#post_4",
"publishedAt": "2026-03-12T09:25:21.000Z",
"site": "https://hub.jmonkeyengine.org",
"textContent": "I think one reason is that we bind them as vectors in shaders, if you were to pass a vertexbuffer with more than 4 components there, every shader would break.",
"title": "AI created changes, should it create PR's or work on my own fork"
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