{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreidldfdpn4353lszz4xajchoqqsxashgye7wykpp6f7g2swqb7hmrq",
    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mgvg44eb2qt2"
  },
  "path": "/t/ai-created-changes-should-it-create-prs-or-work-on-my-own-fork/49434#post_4",
  "publishedAt": "2026-03-12T09:25:21.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "I think one reason is that we bind them as vectors in shaders, if you were to pass a vertexbuffer with more than 4 components there, every shader would break.",
  "title": "AI created changes, should it create PR's or work on my own fork"
}