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"path": "/t/march-2026-monthly-wip-screenshot-thread/49428#post_2",
"publishedAt": "2026-03-01T21:50:57.000Z",
"site": "https://hub.jmonkeyengine.org",
"tags": [
"gist.github.com",
"https://gist.github.com/zzuegg/0cb2ce951b42948e244bd1173e99b9ce",
"show original"
],
"textContent": "Shadersunday.\n \n\ntesting the layouting and effects shaders. all sdf based, textrendering (text/outline/glow) and panel with borders, (background/border/glow) and on each channel one of the effects can be applied.\n\ngist.github.com\n\n#### https://gist.github.com/zzuegg/0cb2ce951b42948e244bd1173e99b9ce\n\n##### UiEffects.glsllib\n\n\n vec3 applyLayerEffect(vec3 color, vec4 effect, vec4 effectColor, vec2 coord, float time) {\n int type = int(effect.x);\n float speed = effect.y;\n float intensity = effect.z;\n float scale = effect.w;\n bool hasColor = effectColor.a > 0.0;\n // 1: ripple — concentric rings expanding from center\n if (type == 1) {\n float dist = length(coord);\n float ripple = sin(dist * 0.3 * scale - time * speed * 5.0) * 0.5 + 0.5;\n\nThis file has been truncated. show original",
"title": "(March 2026) Monthly WIP Screenshot Thread"
}