(March 2026) Monthly WIP Screenshot Thread
jMonkeyEngine Hub
March 1, 2026
Hi everyone,
I published a video on my channel just to have some fun with something stimulating, and I ended up writing a custom debug shader to visualize the bone weights of a 3D model in jMonkeyEngine.
If you work with skeletal animation, skinning, or complex rigs, understanding exactly how each bone influences the mesh is essential — and this shader lets you see everything clearly in real time.
With the latest release, jME-3.9.0 , I also added new features to the ArmatureDebugAppState class, making the debugging workflow much more intuitive and efficient.
In the video you’ll see:
- How the bone-weight debug shader works
- How to interact with the armature using the new selection tools
- A practical overview of how to integrate this debugging setup into your jME projects
The source code is available at the end of the video.
If you’re interested in animation debugging in jME, I hope you find it useful!
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