External Publication
Visit Post

(February 2026) Monthly WIP Screenshot Thread

jMonkeyEngine Hub February 17, 2026
Source
I recently switched to a new IDE (IntelliJ) instead of the netbeans based jME SDK. It was a difficult decision and required a lot of toggling in the settings to make IntelliJ feel more comfortable and less intrusive. But I was running into way too many IDE crashes and bugs that required a restart with netbeans. And now that I’ve finally switched to IntelliJ, I feel that it was a good decision. I still intend to use the SDK for asset editing and management, but no longer for coding and debugging my game. It seems that trying to do both my coding and asset management in the same IDE was causing many of my issues, especially as the size of my assets folder continued to grow along with my game. Netbeans just didn’t seem to handle my project as well as it used to when it was smaller, and nothing I tried would fix the issues. I also recently upgraded from LWJGL2 to 3 which only seemed to lead to more frequent IDE crashes when running my game, especially when debugging multiplayer since that requires running multiple instances of my game and a server (at least 3 jvms at once) from within the same IDE. From my research, IntelliJ is supposed to handle things better and eliminate many of the issues and IDE crashes that I’d previously been dealing with (and so far I’m pleased to say that it is living up to the expectations) But after installing IntelliJ I also got very frustrated by the different color scheme. I didn’t realize how much my brain relies on the pattern-recognition of the text colors that I’d become used to when using the “dark monkey” theme in the SDK. So I spent an irrational amount of time reconfiguring the colors in intelliJ to match the color scheme that I had become accustomed to after years of using the SDK. And here is the final result of making IntelliJ look as close as possible to the SDK: Now I’ve successfully eliminated the (arguably irrational) sense of discomfort caused by the default IntelliJ theme. And here’s some screenshots that show my game running after finally upgrading from lwjgl2 to lwjgl3 (although it isn’t really an apparent change to show with a screenshot, but here’s some screenshots anyways). The biggest benefit of the upgrade was that lwjgl3 made it easy to create a proper windowed-fullscreen mode (which is faster to launch and tab in/out of compared to real fullscreen mode) which is something that I never managed to get working properly with lwjgl2.

Discussion in the ATmosphere

Loading comments...