{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreifuwz73zrfmeb7oxscv2pdchjvohdpp5afnttmywdf47bash7jbbu",
"uri": "at://did:plc:dgckedirabhiow2v2pwuizex/app.bsky.feed.post/3mgp7vriaemj2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreibnxeghq4ixod4xzlrnvuynxuwcysgboo73mk2azsz2bfijiqx7um"
},
"mimeType": "image/webp",
"size": 11240
},
"path": "/news/Mesa-RADV-More-Per-Game-Tuning",
"publishedAt": "2026-03-10T10:25:21.000Z",
"site": "https://www.phoronix.com",
"textContent": "RADV Radeon Vulkan driver developers on Valve's Linux graphics team are evaluating the idea of greater use of per-game/app profiles within this open-source driver and for Mesa drivers at large. Currently for Mesa drivers with DriConf there is the ability to provide per-game/app workarounds while the consideration now is extending that to allow for more per-game optimizations...",
"title": "Valve/RADV Developers Look At More Per-Game Tuning/Optimizations For Mesa Drivers"
}