{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreibvcm6rrljhnp2uxsxss6akrw3vpzf4mqh7jm436ddqft7qj7zboi",
    "uri": "at://did:plc:dfqrhcj3hfnfnv5nz5h23775/app.bsky.feed.post/3mgzushxdqpf2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreiczc4gdaktntcmeup5kum6u7sfv5k5tpu2z3v2hten2gcubocjlqa"
    },
    "mimeType": "image/jpeg",
    "size": 5874
  },
  "path": "/2026/03/rob-pardo-gdc-2026-game-team-more-valuable-than-game/",
  "publishedAt": "2026-03-14T15:09:53.000Z",
  "site": "https://godisageek.com",
  "tags": [
    "Articles",
    "News",
    "Bonfire Studios",
    "Rob Pardo",
    "Rob Pardo Urges GDC Leaders to Protect Dev Teams Behind Hit Games",
    "GodisaGeek.com"
  ],
  "textContent": "On Thursday, March 12, 2026, Rob Pardo took the GDC Main Stage in North Hall in San Francisco for a keynote titled “An Odyssey in Building Games That Last,” delivering a talk that moved from his early career through Blizzard projects, Bonfire Studios’ work on Arkheron, and a closing appeal to executives about layoffs. The […]\n\nThe post Rob Pardo Urges GDC Leaders to Protect Dev Teams Behind Hit Games appeared first on GodisaGeek.com.",
  "title": "Rob Pardo Urges GDC Leaders to Protect Dev Teams Behind Hit Games"
}