{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreie4bhb6p6bidn3mg7h2px7uuhwsj7xioremniwfjlfzjytamdnyb4",
"uri": "at://did:plc:daqab44b36qbpocuqrc6wk72/app.bsky.feed.post/3mpofywgpiz72"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreidjqnsucvnaf4xr5dhjcsbpp7p7oicvlpkelo3gqfzfgscyghhsyi"
},
"mimeType": "image/jpeg",
"size": 65303
},
"path": "/reviews/games/pc/sodaman-review-538186.shtml",
"publishedAt": "2026-07-01T20:06:36.000Z",
"site": "https://www.softpedia.com",
"tags": [
"Game reviews"
],
"textContent": "I enjoy most bullet hell games that take on the Vampire Survivor formula, even if many of them can be rather repetitive. Sodaman does a great job at distinguishing itself from other games, because instead of having a passive attack, you control the abilities of your character. It might sound like a very simple thing at first, but it shifts the gameplay to a more rewarding and interesting set of mechanics.\n\nThe game’s story is not that complex, but it follows a sodacalypse, where all the soda is now tasteless. And here we have Sodaman, whose focus is to try and restore the fizz to the best of his capabilities. By removing the passive attack, the game became a lot more challenging, mainly because you need to strategize and control everything to the best of your capabilities. And that can be rather difficult to do most of the time.\n\nIn order to play the game properly, you place shots, weave and dodge. So yes, it’s definitely more than the regular bullet hell extravaganz...",
"title": "Sodaman Review (PC)"
}