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"publishedAt": "2026-05-19T01:50:55.000Z",
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"textContent": "It’s weird how close supposedly ranged units have to get to their enemies to attack. It would be nice to engulf that enemy healer in a pillar of fire, but it means I have to get my vulnerable caster a little too close for comfort to enemy units. I weaken them by throwing a grenade and regret my decision not to spend essence on giving my squad the ability to use items two times a turn.\n\nHer fireballs weaken two enemies, and I move my heavy hitters into position to finish them off. I nail the simple rhythm sequence for the first, eliminating one alpha dog. But I miss one mouse button press on my second, and I can only hope that the enemy will not do too much damage once it acts.\n\nWardrum is developed by Mopeful Games and published by Team17. I played on the PC using Steam, with the title not launched on any other hardware. The video game mixes rhythm mechanics, turn-based tactics, and a rogue-lite structure.\n\nThe beat is at the center of this fiction universe. Everythi...",
"title": "Wardrum Review (PC)"
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