Xenonauts 2 Review (PC)
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April 8, 2026
The aliens have very good reflexes. One of them, well-hidden inside a crashed UFO, managed to take out two of my troopers as they opened the door and attempted to get a few grenades inside. I didn’t have any armor to protect them from the xeno commander’s plasma shots. It took an assault led by my MARS robot and four other soldiers to neutralize him.
Losing sergeant majors is no joke, especially when most of one’s A-team is already recovering from injuries. If another mission pops up during next week, I might need to throw green corporals at the aliens, which will lead to more death. Even with improved armor and some laser weapons, puny humans are having trouble when the xenos bring in their shock troops.
On the strategic level, I plan to use my influence points to solidify control over North America, even if it means allowing the Doom counter to get a little over 40%. I might also add some medical capabilities to my base. A new funding round is coming up soon, and...
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