{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreidnbpnli7cslvmgnwqp35uytle3kvugdytkvraeutew434svfxvv4",
    "uri": "at://did:plc:daqab44b36qbpocuqrc6wk72/app.bsky.feed.post/3mimu4lpt3xz2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreihgvvassaj6kdbz6n6ofcpf5qpf6xvri26oavzzdwh424k6zpx5hu"
    },
    "mimeType": "image/jpeg",
    "size": 68296
  },
  "path": "/reviews/games/pc/project-songbird-review-538092.shtml",
  "publishedAt": "2026-04-03T13:50:57.000Z",
  "site": "https://www.softpedia.com",
  "tags": [
    "Game reviews"
  ],
  "textContent": "Dakota is in trouble, the kind that arrives at night from behind a red door. To be fair, I decide to press E and go through that door, so part of the responsibility for the torment lies with me, the player. Now I need to move around carefully, avoiding the light and making sure I don’t make noise. The monster might be weirdly made out of bark, but I wasn’t able to chop it down with my trusty ax.\n\nIt takes five minutes to get past the creature while navigating the desk maze, but I have a fuse, and I proceed to light the place up. I also have a picture that, apparently, serves as a sacrifice. And electricity means that more are probably hidden an elevator ride away. Dream logic, even when tinged with horror, is weirdly consistent.\nI hope to make Dakota wake up soon. A new day will mean another set of records to listen to. And, with a bit of luck, an easy puzzle and then a chance to work on some new music, layering instrumental tracks and maybe a few environmental recor...",
  "title": "Project Songbird Review (PC)"
}