{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreibexkokrr4knmew3qs4auxm5d5u6k2m4cm3jmozvwyph4djr372ne",
    "uri": "at://did:plc:ctcqaqa3tlbhfwmfefti346h/app.bsky.feed.post/3mmy6qsxodcd2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreie6l5ewd3chkf7ib6mld6l7hkvib55ynknpcpu6thkfk3pc7hyg5y"
    },
    "mimeType": "image/png",
    "size": 1758307
  },
  "path": "/gaming/consoles-pc/we-want-to-make-sure-that-it-feels-really-good-to-move-but-it-also-feels-good-for-the-person-who-wants-to-shoot-you-call-of-duty-modern-warfare-4-developer-on-balancing-the-games-next-level-movement-system",
  "publishedAt": "2026-05-29T09:00:00.000Z",
  "site": "https://www.techradar.com",
  "tags": [
    "Consoles & PC",
    "Gaming"
  ],
  "textContent": "We discuss the balance of the movement system with Call of Duty: Modern Warfare 4 devs.",
  "title": "'We want to make sure that it feels really good to move, but it also feels good for the person who wants to shoot you' — Call of Duty: Modern Warfare 4 developer on balancing the game's next-level movement system"
}