{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreih63ic4jtc243ipahnq4ruhakbmb4bup2wm7frsevuwe4hz4fyto4",
    "uri": "at://did:plc:ctcqaqa3tlbhfwmfefti346h/app.bsky.feed.post/3mhl7scthc2w2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreihaztnzueljqummcdv7cdugqbspqxml7sq2dv6knhzkowbw4p2rsm"
    },
    "mimeType": "image/jpeg",
    "size": 88801
  },
  "path": "/computing/gpu/why-do-gamers-already-hate-dlss-5-here-are-3-key-reasons-and-why-history-suggests-nvidia-will-win-them-over-eventually",
  "publishedAt": "2026-03-21T13:00:00.000Z",
  "site": "https://www.techradar.com",
  "tags": [
    "GPU",
    "Computing",
    "Computing Components"
  ],
  "textContent": "Remember the launch of the very first take on DLSS? Remember when frame generation initially arrived? They weren't at all well-received, but Nvidia turned that around.",
  "title": "Why do gamers already hate DLSS 5? Here are 3 key reasons — and why history suggests Nvidia will win them over eventually"
}