{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreiac3wrnm7pzvl6fjbifpl4scis5rpvobqdnbfdpinvlsa5aswmfk4",
"uri": "at://did:plc:cq7qsrmmsgvvesovn3jgtczf/app.bsky.feed.post/3miherdbrjnr2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreib3u2y5futss22e7xftk7aqidvdmjirqpx4gtq75wkw4yfby4ehmq"
},
"mimeType": "image/png",
"size": 100557
},
"path": "/updates/id/562036/article/we-now-know-why-rockstar-dropped-renderware-for-hd-universe-gta/",
"publishedAt": "2026-04-01T08:21:04.000Z",
"site": "https://gameranx.com",
"tags": [
"Updates",
"Grand Theft Auto",
"GTA",
"PS3",
"PS4",
"PS5",
"Rockstar",
"Take-Two",
"Xbox 360",
"Xbox One",
"Xbox Series X/S"
],
"textContent": "In an alternate universe, Renderware would have kept growing under Rockstar.",
"title": "We Now Know Why Rockstar Dropped RenderWare For HD Universe GTA"
}