{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreicdjs3we3bm5erarpiz67ya767edjaryas6u4gj3ceerv235us3ki",
    "uri": "at://did:plc:cpmikjipw3ahdgo24ha2y4xz/app.bsky.feed.post/3mnt4augle452"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreiakqf5d6kb6haglralfhkw3of5dgbx6wuj7w6e2hkzots5ihd7dmi"
    },
    "mimeType": "image/png",
    "size": 1464
  },
  "path": "/2026/06/08/low-cost-trial-design/",
  "publishedAt": "2026-06-08T21:26:59.000Z",
  "site": "https://bankuei.wordpress.com",
  "tags": [
    "design",
    "musing"
  ],
  "textContent": "I’ve been thinking a bit about games that end up as campaigns, and it’s occurred to me that maybe the biggest trick is offering a low cost of entry, both in terms of system mastery AND emotional investment. It’s a bit like how many comedy movies hit you with a lot of fun silliness but […]",
  "title": "Low Cost Trial Design"
}