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"path": "/2026/06/08/low-cost-trial-design/",
"publishedAt": "2026-06-08T21:26:59.000Z",
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"textContent": "I’ve been thinking a bit about games that end up as campaigns, and it’s occurred to me that maybe the biggest trick is offering a low cost of entry, both in terms of system mastery AND emotional investment. It’s a bit like how many comedy movies hit you with a lot of fun silliness but […]",
"title": "Low Cost Trial Design"
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