{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreianrorjpbnyst67udwrqvjklje7pfyrye6onu67dl5ldzd2dpaddq",
"uri": "at://did:plc:cg232jk7eyjz4as7h7cjd3ej/app.bsky.feed.post/3mfhggu35ya22"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreidls5smyxmddne4gxl7mnv2dw5pycpaw75yomj5ewrvdvbslbgqhm"
},
"mimeType": "image/webp",
"size": 30174
},
"description": "A 2025 study titled Aging in Play: Representations of Age in Video Games by AARP finds that despite representing a significant — and growing — market, gamers age 50-plus rarely see older characters or have options to customise avatars in their likeness.\n\nDo Older Gamers See Themselves on the Screen?Gamers age 50+ are underrepresented in video games, with few customizable options and stereotypical portrayals, despite being a significant market.AARPBrittne Kakulla",
"path": "/study-of-older-gamers-representation-in-video-games/",
"publishedAt": "2026-02-22T15:13:39.000Z",
"site": "https://silvergamers.org",
"tags": [
"Aging in Play: Representations of Age in Video Games",
"Do Older Gamers See Themselves on the Screen?Gamers age 50+ are underrepresented in video games, with few customizable options and stereotypical portrayals, despite being a significant market.AARPBrittne Kakulla"
],
"textContent": "A 2025 study titled Aging in Play: Representations of Age in Video Games by AARP finds that despite representing a significant — and growing — market, gamers age 50-plus rarely see older characters or have options to customise avatars in their likeness.\n\nDo Older Gamers See Themselves on the Screen?Gamers age 50+ are underrepresented in video games, with few customizable options and stereotypical portrayals, despite being a significant market.AARPBrittne Kakulla",
"title": "Study of Older Gamers’ representation in video games",
"updatedAt": "2026-02-23T05:09:13.943Z"
}