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"path": "/2026/04/thysiastery-interview/",
"publishedAt": "2026-04-13T16:00:52.000Z",
"site": "https://monstervine.com",
"tags": [
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"textContent": "THYSIASTERY arrives with a clear point of view, combining traditional roguelike ideas with a striking low-palette presentation. In this interview, the DIRGA team explains how it came together. Speaking with CEO Thành Nguyễn and Creative Director Saska “SAS” Liiman, MonsterVine got a closer look at the game’s origins, the challenge of balancing its early difficulty, […]",
"title": "THYSIASTERY Interview: DIRGA Team Talks Roguelike Design, Difficulty Feedback, and Post-Launch Plans"
}