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"path": "/f/games/14981",
"publishedAt": "2026-05-27T20:44:43.000Z",
"site": "https://jstpst.net",
"tags": [
"Appropriated from IGN"
],
"textContent": "Appropriated from IGN:\n\nAfter the opening hour of #####, I found myself dropped into a hostile world with no obviously “correct” path to follow and roaming enemies that could kill me in just a few hits no matter what direction I chose. That’s about when I realized this retro RPG was hiding far more than I expected beneath the surface – and once I burrowed on in, I never wanted to come back up. #### is a tough-as-nails adventure gorgeously done up in the style of the #### ### ###'s best, and it isn’t shy about those influences. It borrows The Legend of Zelda’s open-world structure, adds a healthy amount of Castlevania’s horror setting and haunting chiptunes, and peps things up with a surprising dose of FromSoft’s Souls games in its combat and progression. But somewhere in that mix, #### becomes more than the sum of those parts, cleverly riffing and remixing them them with consistent brilliance. Its blocky exterior disguises rich combat systems, some of the best puzzle solving ever put to screen, and a funny, deeply weird world I loved to explore.\n\n#### uses Zelda games like Link’s Awakening and the Oracle duo as a foundation for a much deeper, more modern take on a top-down action-RPG: You have a jump that will get you over small gaps but never up to a higher ledge, an overworld that partially scrolls but has distinct edges between regions, and of course start out with a stubby little weapon (actually, several to choose from). ####'s world is often surreal, dreamy, and uncanny.\n\n* * *\n\nyeah this is just Tunic I think. I loved Shovel Knight (by the same devs) and I loved Tunic, I am excited.",
"title": "The Mina the Hollower reviews are just describing Tunic to me. I think I will like this game a lot",
"updatedAt": "2026-05-27T20:44:43.000Z"
}