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  "path": "/threads/work-graphs-promising-and-exciting-but-when.2618109/",
  "publishedAt": "2026-03-03T08:11:18.000Z",
  "site": "https://forums.anandtech.com",
  "tags": [
    "Graphics Cards",
    "Microsoft releases Work Graphs API enabling advanced GPU-driven rendering - VideoCardz.com",
    "https://developer.nvidia.com/blog/work-graphs-in-direct3d-12-a-case-study-of-deferred-shading/",
    "GeForce RTX 4090"
  ],
  "textContent": "###   Microsoft releases Work Graphs API enabling advanced GPU-driven rendering - VideoCardz.com \n\nAgility SDK 1.613: Shader Model 6.8 and Work Graphs Microsoft released a new Agility Software Development Kit that that enables new features. The Agility SDK 1.613 comes with Shader Model 6.8 and Work Graphs support. The latter is an important feature that will promote the use of GPU-driver...\n\nvideocardz.com\n\n\nFrom this post https://developer.nvidia.com/blog/work-graphs-in-direct3d-12-a-case-study-of-deferred-shading/\n\n\n\n> On a GeForce RTX 4090 GPU, the work graph lights the scene at 1920 x 1080 within 0.8 ms to 0.95 ms, whereas the uber shader dispatch technique takes 0.98 ms.\n>\n> Click to expand...\n\nSo roughly a 20% improvement in lighting performance in this particular sample. Hopefully developers can squeeze more out of it.\n\nGPU support as of now:\n\nGeforce 3000 and 4000 series\nRDNA3\n\nRDNA2 support may become available in Q2 2024 (AMD is silent about that).\n\nNo word from Intel. Keeping fingers crossed!",
  "title": "Work Graphs - promising and exciting but when???"
}