CPU overhead may get lowered in new games with the new Work Graphs feature in DX12
Microsoft releases Work Graphs API enabling advanced GPU-driven rendering - VideoCardz.com
Agility SDK 1.613: Shader Model 6.8 and Work Graphs Microsoft released a new Agility Software Development Kit that that enables new features. The Agility SDK 1.613 comes with Shader Model 6.8 and Work Graphs support. The latter is an important feature that will promote the use of GPU-driver...
videocardz.com
From this post https://developer.nvidia.com/blog/work-graphs-in-direct3d-12-a-case-study-of-deferred-shading/
On a GeForce RTX 4090 GPU, the work graph lights the scene at 1920 x 1080 within 0.8 ms to 0.95 ms, whereas the uber shader dispatch technique takes 0.98 ms.
Click to expand...
So roughly a 20% improvement in lighting performance in this particular sample. Hopefully developers can squeeze more out of it.
GPU support as of now:
Geforce 3000 and 4000 series RDNA3
RDNA2 support may become available in Q2 2024 (AMD is silent about that).
No word from Intel. Keeping fingers crossed!
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