{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreigtvqdvqqeorsetibll2jhm76lzvfjx5ffnoqddvfwzzdvzcslmdq",
    "uri": "at://did:plc:ao2lfhmzwhgi4r4646x3dcfl/app.bsky.feed.post/3mha43wty3t22"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreie2elrdrtweztz5fbkyjaclqsmxsuq7lvrhrclrnxbv2e5hhvqdyq"
    },
    "mimeType": "image/png",
    "size": 3368186
  },
  "path": "/the-digital-plague-when-world-of-warcraft-accidentally-simulated-a-pandemic/",
  "publishedAt": "2026-03-16T11:00:01.000Z",
  "site": "https://gardinerbryant.com",
  "tags": [
    "Retrospectives",
    "Gaming"
  ],
  "textContent": "In 2005, a bug in World of Warcraft turned Azeroth into a virtual pandemic, and gave scientists a rare glimpse into human behavior during an outbreak.",
  "title": "The Digital Plague: When World of Warcraft Accidentally Simulated a Pandemic"
}