{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreidt7s5cgeufb3cbspo2encsyxnwmcdvekcdfq7nvxqpaweeydjqzq",
"uri": "at://did:plc:ajcrkmnlj6rxdk7rltijv227/app.bsky.feed.post/3mkioftfkahk2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreihc56ieyxgxw745bil7wceaslgap7f5luz77pgvd5wvoszyukymmu"
},
"mimeType": "image/jpeg",
"size": 250403
},
"path": "/peripherals/controllers-gamepads/valve-steam-controller-developer-interview",
"publishedAt": "2026-04-27T17:00:00.000Z",
"site": "https://www.tomshardware.com",
"tags": [
"Controllers and Gamepads",
"Peripherals"
],
"textContent": "Valve programmer Pierre-Loup Griffais and engineer Steve Cardinali talked to Tom's Hardware about the Steam Controller, it's deep-dive learning experience, and why you really need to play games through Steam to get the best experience.",
"title": "Steam Controller developer interview — Valve talks design, the learning curve, and the lack of kernel drivers",
"updatedAt": "2026-04-27T17:00:55.000Z"
}