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Gear.Club Unlimited 3 Developer Shares Behind the Scenes Car Details

Operation Sports - Dedicated to Sports Gaming [Unofficial] April 29, 2026
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Eden Games is giving fans a closer look at the cars behind Gear.Club Unlimited 3 with a new developer interview featuring lead car artist Jérémy, who plays a central role in bringing each vehicle to life. As the studio’s automotive expert, he oversees everything from detailed 3D modeling to working closely with programmers, designers and sound teams, while also making sure every car meets the strict requirements set by manufacturers like Porsche, Nissan and Ford. His focus stays on accuracy and detail, knowing each model represents the brand as much as the game itself. Putting together the car list is a lengthy process that goes well beyond picking fan favorites. The team works to balance a wide range of brands, eras and player appeal while navigating licensing agreements that can take months to secure. For Gear.Club Unlimited 3, the move to a Japan-inspired setting led to a bigger push for iconic Japanese cars, adding brands like Subaru and Honda while expanding the lineup with well-known models like the Nissan Skyline GT-R R34 and Fairlady Z. European cars are still part of the mix as well, especially with parts of the game set in France. Once the lineup is locked in, the real work begins with gathering reference materials directly from manufacturers when possible. These files allow the team to recreate cars with a high level of precision, though older models often require a more hands-on approach using photos, videos and community resources. Each vehicle can take weeks to build and must be approved before it’s added to the game. Bringing a car into the game involves far more than modeling. Physics programmers handle how the car drives, while vehicle designers fine-tune behavior using real-world data. FX artists add details like tire smoke, sparks and exhaust effects, and sound designers recreate the distinct engine notes that help each car feel unique on the road. When it comes to personal favorites, Jérémy leans heavily toward Japanese icons, highlighting the Honda S2000, Mazda RX-7 Spirit R and Nissan Skyline GT-R R34 as his top picks. The R34 stands out in particular, not just for its legacy but because he had a hand in building it for the game. Early feedback around the studio suggests it could end up being a fan favorite once players get their hands on it. For additional details, check out the full interview to dive deeper into the process. Gear.Club Unlimited 3 is currently available on Nintendo Switch 2, but it is scheduled to arrive later this year on PC, Xbox Series X|S and PlayStation 5.

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