Project Motor Racing Update 2.0 Brings Biggest Overhaul Since Launch
Straight4 Studios has released Project Motor Racing update 2.0 today across all platforms, marking the biggest overhaul to the simulation since launch. The update reworks nearly every core system, including improvements to visuals and navigation, along with noticeable changes to how the cars feel on track and how online competition is handled.
Players will notice a redesigned interface that makes getting around much smoother, along with a new tire model that delivers more natural grip and slip behavior. Force feedback and handling have also been refined across multiple classes, while online play sees upgrades with added anti cheat measures and a License Points system. Career Mode has also been updated with a clearer structure to help keep things moving and much more. Check out the patch notes below and additional details in the latest blog.
Career Mode
- Introduction of several real-world brands to sponsorship models.
- Complete overhaul to flavour text.
- Introduction of championship trophies to track career progress.
- View career trophies in the Results—Trophies page.
- Introduction of podium ceremonies.
New User Interface (UI)
- New intro cinematic.
- Implementation of new User Interface (UI) across the entire game.
- New Driver Profile menu and information—now includes player rating stats.
- Factory Driver and Endurance Hall modes now part of Single Player menu.
- Garage environment replaced with a studio-like location for the car selection screen.
- Introduced flavour text for each car, giving insight into the history and specs.
- Tooltips available on setups and multiple other menus.
- Loading screens now include tips and loading progress data.
Vehicles
Lamborghini Huracán GT3 Evo2: added one extra livery.
Multiple minor art improvements made across several cars.
Improved vehicle headlights for wet and night conditions.
Fixed an issue on the MoTeC system that would cause the display to flicker in rare occasions.
Physics & Handling
- Several changes and improvements have been made across multiple classes detailed below.
LMDh
- Improved Traction Control (TC) response.
Group C
- Improved throttle response.
- Improved automatic gears assist authenticity.
- Improved turbo modelling and performance for cars equipped with a turbo.
GT
- New tyre model.
- Rebalance of chassis and aerodynamics.
- Improved Balance of Performance (Bop).
- Improved controller steering response.
- New default setups for all cars in this class.
GTE
- New tyre model.
- Rebalance of chassis and aerodynamics.
- Changed rear wing efficiency for low wing angles in custom setups.
- New default setups for all cars in this class.
GT3
- Improved automatic gears assist authenticity.
- Improved controller steering response.
GTO
- Improved throttle response.
- Improved automatic gears assist authenticity.
- Improved turbo modelling and performance for cars equipped with a turbo.
Group 5
- Improved throttle response.
- Improved automatic gears assist authenticity.
- Improved turbo modelling and performance for cars equipped with a turbo.
992 Trophy
- New tyre model.
- Rebalance of chassis and aerodynamics.
- New default setup.
- Traction Control (TC) and Antilock Brake System (ABS) now enabled when assists are set to Authentic.
N-GT
- New tyre model.
- Rebalance of chassis and aerodynamics.
- Improved Balance of Performance (Bop).
- Improved controller steering response.
- New default setups for all cars in this class.
GT4
- Improved automatic gears assist authenticity.
- Improved controller steering response.
964 Trophy
- Added missing final-drive.
- New default setup.
MX-5 Trophy
- New tyre model.
- Rebuilt aerodynamics.
- Rebuilt a more realistic TORSEN differential.
- Improved controller steering response.
- New default setup.
AI Opponents
- Rebalance of AI opponents across multiple classes.
- Improved AI opponents’ behaviour across multiple circuits.
- Updated racing lines across multiple circuits.
Circuits Environment
- Improvements made to art and performance across multiple circuits.
- Major update to track foliage across all circuits.
- New replay camera angles.
- Improved visuals for 3D grass.
- Fix potential best lap not counting the last sector on certain circuits.
- Sebring School Circuit layout: improved penalty system detection.
- Daytona International Speedway: redesigned terrain and textures, and improved trackside decorations for better performance.
Performance & Stability
- Improved overall performance and stability.
- Improved Level of Detail (LOD) on foliage and trackside decorations.
- Improved Level of Detail (LOD) transitions for better performance.
Lighting & Weather
- Reworked the lighting using more accurate, physically based values, for a more natural result across all times of day.
- Updated all weather pre-sets to a higher standard for improved realism and immersion.
- Optimised weather deviation for more controlled and accurate variations between conditions.
- Improved visual parity between consoles and PC.
FFB & Input
- Improved overall Force Feedback in the GT Class.
- Reworked PS5 DualSense haptic feedback.
Audio
- New Race Engineer and Spotter introduced with multiple new lines and information communicated to the player.
- Added options to toggle Race Engineer and Spotter in Settings—Preferences menu.
- Improved audio effects for multiple cars in the LMDh class.
- Updated audio effects for cobbled surfaces.
Gameplay
- ECU Widget and FFB Widget introduced. Can be enabled/disabled and customised via the HUD settings menu.
- Fixed an issue that would cause players to have an invalid lap time upon restarting a session.
- Improved management of saving and deleting custom setups.
- Fixed windscreen wipers not working correctly during replays.
- Retired vehicles no longer show on proximity radar during an on-track session.
- On PC, the mouse cursor now automatically hides after five seconds of inactivity.
Online
- Improved ghosting and collision detection.
- Improved collisions with other vehicles.
- Fixed an issue with EPIC platform that was preventing players to enter Social and Ranked Online modes.
- Fixed an issue that would remove two or more players from the lobby when only one player exits the lobby.
- Fixed a rare issue that would cause inaccurate wheel toe angle to appear in online modes.
- Ranked Online events now have a minimum License Points requirement.
- Anti-cheat measurements implemented into Ranked Online.
- License Test for Ranked Online has been adjusted with new times and circuit layout.
Discussion in the ATmosphere