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  "path": "/maximum-football-march-update-and-pre-season-6-training-camp-available-today/",
  "publishedAt": "2026-03-25T00:19:51.000Z",
  "site": "https://www.operationsports.com",
  "tags": [
    "Maximum Football",
    "football",
    "maximum football"
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  "textContent": "Maximum Football is kicking off Pre-Season 6: Training Camp today on all platforms as the team begins working alongside new development partner Open Ocean Games. The update sets the stage for what’s ahead with more details on upcoming MPL systems expected next month.\n\nThis latest update gives players a chance to earn Max Coins and unlock the new Training Camp Stadium at no cost by simply jumping in and playing. It also introduces a more streamlined Draft Class flow, making it easier to track which players are moving on from Dynasty into Franchise. At the end of a Dynasty season, users can export graduating seniors, review the full draft class with sorting and filtering options and then see those players carry over into Franchise through the Draft Class menu once both modes are connected.\n\nPerformance improvements are another focus this time around with updates to the lighting system helping the game run smoother across all platforms while reducing resource usage on PC. The team has also cut back on autoreplays and trimmed down splash screens to keep the action moving. Alongside those changes, roughly 50 bugs have been addressed, many of them based on community feedback. Check out the full patch notes below.\n\n**Stability & Performance**\n\n  * **General Stability:** Fixed several issues causing the game to crash during online multiplayer sessions, online ranked matches, and while navigating Hot Routes in Practice and Drills.\n  * **Franchise & Dynasty:** Resolved crashes occurring when opening Franchise/Dynasty modes or after completing a Franchise match on Steam Deck.\n  * **Console Performance:** Improved low performance, specifically observed when playing in the Gothic Grounds Stadium on PS4.\n  * **Data Management:** Fixed performance dips and crashes for users with large amounts of local user-generated content (UGC).\n\n\n\n**Gameplay & Mechanics**\n\n  * **AI Logic:** The CPU will now properly initiate plays in the final 30 seconds of a tied game rather than forcing overtime.\n  * **Special Teams:** Fixed an issue where the game would hang after kicking the ball to the far right in the Extra Point drill.\n  * **Practice Drills:** Players can no longer accidentally trigger injury timers during practice sessions.\n  * **Play Art:** Play art will now be shown as a toggle. Players can activate and deactivate\n  * **Formation Previews:** Fixed inconsistent offensive formation previews when playing in Franchise mode.\n\n\n\n**User Interface (UI) & Menus**\n\n  * **Navigation Fixes:** Resolved multiple instances where menus would stop responding when rapidly switching options in Team Customization, Roster filters, or Player Improvement screens.\n  * **Visual Clarity:** Fixed overlapping text in the Franchise “Schedule & Results” section and addressed nearly invisible text in transparent dropdown menus.\n  * **Settings Menus:** The Tuning Sliders window now correctly appears in gameplay settings, and slider values no longer change unintentionally when navigating quickly with a D-pad.\n  * **Display Scaling:** Fixed the team confirmation banner and Season Pass screens to ensure they scale correctly to full screen.\n  * **Callouts & Hints:** Fixed issues where button callouts would disappear after pausing or overlap with hint boxes during drills.\n  * **EULA:** Corrected the EULA page to prevent text from auto-scrolling.\n\n\n\n**Franchise & Dynasty Modes**\n\n  * **Playoff Progression:** Fixed a critical bug preventing players from advancing past the first round of the playoffs when playing matches manually.\n  * **Simulation:** Resolved a black screen issue that occurred when entering the Playoff week after simulating a regular season.\n  * **Playoff Logic:** Fixed the “Advance to next week” option missing after a week simulation involving an “Auto Bye.”\n  * **Draft Classes:** The “Export Draft Class” option now starts an export flow showing you what players will be available to draft in a connected Franchise.\n  * **Atmosphere:** Celebration callouts are now properly included in Franchise and Dynasty modes.\n\n\n\n**Multiplayer**\n\n  * **Post-Match:** Fixed an issue where players were unable to exit the screen after a completed multiplayer match.\n  * **Match Results:** Fixed a bug where exiting from the results screen would incorrectly flag the player as having “quit early.”\n\n\n\n**Visuals & Graphics (VFX)**\n\n  * **Environment Details:** Fixed blurry textures on the ground, yard markers, and lines during Franchise matches.\n  * **Animations:** Fixed a “stretching” character model glitch during the “Snow Angel” celebration.\n  * **Lighting & Effects:** Corrected the green glow effect and mud effects during rain to appear consistently across all platforms.\n    * Fixed flickering logos on the field during the pre-run phase.\n    * Standardized the “Motions Highlighter” effect so it looks the same across different consoles.\n  * **Polish:** Removed a “signed zero” (+0%/-0%) display on tuning sliders; they now correctly show a neutral position.\n\n\n\n**Steam Deck Specific Fixes**\n\n  * **Controls:** Fixed a bug where the D-pad would stop responding after using the touch screen to scroll player menus.\n  * **Cutscenes:** The skip button is now fully responsive during the halftime interval on Steam Deck.\n\n",
  "title": "Maximum Football March Update and Pre-Season 6: Training Camp Available Today"
}