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  "path": "/uses/77626/don-t-wake-roko-video-game",
  "publishedAt": "2026-06-08T06:41:21.000Z",
  "site": "https://fontsinuse.com",
  "tags": [
    "400x240.itch.io",
    "Don’t Wake Roko",
    "400x240",
    "Playdate",
    "itch.io",
    "Grenat",
    "Eas VHS",
    "devlog post",
    "Fonts In Use"
  ],
  "textContent": "Contributed by Théo Guillard\n\n\n _**Source: 400x240.itch.io **License: All Rights Reserved. _\n\n\n\n\n\nDon’t Wake Roko is an independent game by 400x240 (named after the console’s screen resolution) for the Playdate handheld console, developed with the help of Nico “Path” Paget, with pixel art by Adele Polina and cover art by Jim Dunoyer. Available on itch.io, the game uses **Grenat** in mixed case for its cover thumbnail and in-game titles.\n\nThe Playdate’s 1-bit screen (strictly black and white, with no greyscale) transforms the typeface in an interesting way: its forms are rendered through dithering, breaking letterforms into a pattern of dots that gives them a particular texture. This effect is pushed further in places with the addition of a halftone screen, adding yet another layer of visual grain to the type.\n\nThe sans used for smaller text is **Eas VHS**. 400x240 documented their typographic choices in a devlog post.\n\n\n\n\n_**Source: 400x240.itch.io **License: All Rights Reserved. _\n\n\n_**Source: 400x240.itch.io **License: All Rights Reserved. _\n\n\n_**Source: 400x240.itch.io **License: All Rights Reserved. _\n\n\n_**Source: 400x240.itch.io **License: All Rights Reserved. _\n\n\n_**Source: 400x240.itch.io **License: All Rights Reserved. _\n\nThis post was originally published at Fonts In Use\n\n* * *",
  "title": "Don’t Wake Roko video game"
}