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  "path": "/uses/75681/resident-evil-requiem-video-game",
  "publishedAt": "2026-03-13T08:47:00.000Z",
  "site": "https://fontsinuse.com",
  "tags": [
    "Resident Evil: Requiem",
    "Village",
    "Capcom",
    "**Plak Extra Condensed**",
    "**ITC American Typewriter**",
    "**Neue Frutiger**",
    "**Kairos Sans**",
    "**Rodin**",
    "**Helvetica Condensed**",
    "**Univers**",
    "**Univers Ultra Condensed**",
    "Fonts In Use"
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  "textContent": "Contributed by Alex Nguyen\n\n\n _Capcom. License: All Rights Reserved. _\n\n\n\n\n\n\n\n\n\n\n\n\nResident Evil: Requiem is the ninth major installment in the Resident Evil franchise, serving as the sequel to Village. Developed and published by Capcom, it was released on February 27th, 2026. The game follows intelligence analyst Grace Ashcroft and federal agent Leon Kennedy, who were conducting their own investigations into the mysterious deaths of Raccoon City's survivors. Their paths would not only converge, but their journeys would force them to confront their past as they inevitably travel back to the ruins of Raccoon City.\n\nRE9 continues to use **Plak Extra Condensed** for the series logo, which uses a similar scratchy design from Resident Evil 7. “Requiem” is in an unknown typewriter-like font.\n\nIn-game, **ITC American Typewriter** is used only in the main menu and the save menu. **Neue Frutiger** Roman is used as the primary and body font for the UI which is complimented with **Kairos Sans**. **Rodin** is used exclusively for the subtitles once again. The occasional title card at the start of each chapter uses **Helvetica Condensed** Bold. More niche uses include **Univers** 57 Condensed which is only used in the HUD for number counters and **Univers Ultra Condensed** for button prompts. An unknown condensed sans-serif typeface is used for the notification bar.\n\nI'm not one to normally question the decisions of designers, but I will make one very rare exception here. I don't know why this game needed so many typefaces, I feel like this list of fonts could be cut in half and almost nothing would change. A slightly bizzare detail to an otherwise fantastic game.\n\n\n\n\n_Capcom. License: All Rights Reserved. _\n\n\n\nMain menu, which features a unique version of the game's logo that is not seen anywhere else. “Resident Evil” is using ITC American Typewriter while “Requiem” has some sort of ink slashed over it.\n\n\n\n\n_Capcom. License: All Rights Reserved. _\n\n\n\nSettings menu\n\n\n\n\n _Capcom. License: All Rights Reserved. _\n\n\n\nTitle card\n\n\n\n\n _Capcom. License: All Rights Reserved. _\n\n\n\nLoading screen\n\n\n\n\n _Capcom. License: All Rights Reserved. _\n\n\n\nGrace idly checking her gun. Grace's HUD—similar to other horror focused entries is simplistic, only showing the ammo counter and the notification bar where it displays recently picked up items.\n\n\n\n\n_Capcom. License: All Rights Reserved. _\n\n\n\nGrace’s inventory, the only place where you can see her health meter.\n\n\n\n\n_Capcom. License: All Rights Reserved. _\n\n\n\nLeon finishing off some very evil residents. His HUD, compared to Grace’s, is more “action-focused” with a visible health bar, armor bar and generally a similar design from Resident Evil 4 Remake.\n\n\n\n\n_Capcom. License: All Rights Reserved. _\n\n\n\nLeon’s inventory, which represents a suitcase\n\n\n\n\n _Capcom. License: All Rights Reserved. _\n\n\n\nExclusive to Leon is the supply box, where players can buy or sell weapons and upgrade their existing gear.\n\n\n\n\n_Capcom. License: All Rights Reserved. _\n\n\n\nSave menu\n\n\n\nThis post was originally published at Fonts In Use\n\n* * *",
  "title": "Resident Evil: Requiem video game"
}