{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreiax7qxaba7tt4iarpprw2hrgm6e5xw7yi55y7a4gnfhdsfziodrei",
"uri": "at://did:plc:7gtk6ng6y4a3ot5bll32udqd/app.bsky.feed.post/3mfssc3irxkq2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreiaqfnhu56yfh66rhy2wksxlvgojd4nkfri7krpcukp2msjidd2enq"
},
"mimeType": "image/jpeg",
"size": 49249
},
"path": "/miliony-graczy-na-premiere-nie-uratowaly-tworcow-skate-ea-znow-zwalnia",
"publishedAt": "2026-02-26T09:51:37.000Z",
"site": "https://www.eurogamer.pl",
"tags": [
"Multiplayer Cooperative",
"Multiplayer Competitive",
"Electronic Arts",
"Racing",
"Skate.",
"Full Circle",
"PS4",
"Third person",
"Xbox One",
"PC",
"Xbox Series X/S",
"Sports",
"MMORPG",
"PS5",
"Free-to-play",
"Single Player",
"Zobacz więcej"
],
"textContent": "Electronic Arts og&lstrokosi&lstroko, &zdote studio Full Circle, odpowiedzialne za najnowsz&aogon ods&lstrokon&eogon cyklu Skate, przejdzie „transformacj&eogon”. **Niestety dla cz &eogon&sacuteci deweloperów oznacza to utrat&eogon pracy**.\n\nZobacz więcej",
"title": "Miliony graczy na premierę nie uratowały twórców skate. EA znów zwalnia"
}