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  "path": "/games/horror/an-evolved-game-of-cat-and-mouse-alien-isolation-2-leads-on-taking-the-alien-outside-the-good-kind-of-ai-and-why-a-sequel-took-so-long/",
  "publishedAt": "2026-06-10T20:07:44.000Z",
  "site": "https://www.pcgamer.com",
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  "textContent": "The horror sequel's creative director and lead designer on what it's like to face the Alien outdoors.",
  "title": "'An evolved game of cat and mouse:' Alien: Isolation 2 leads on taking the alien outside, the good kind of AI, and why a sequel took so long"
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