{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreib7bfrv6a3exwzmaeniyfpscjuc2hzdkfy5bloiaxa6z4a5sdiz4m",
"uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mnsggxzj43r2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreiffkvc67nccm7i3mn275pekbmuuxb3llhsqmpldp7cf53aog6f5iu"
},
"mimeType": "image/jpeg",
"size": 37530
},
"path": "/games/action/fumito-ueda-on-why-gen-atlas-has-shooting-but-isnt-a-shooter-cool-robots-and-generative-ai/",
"publishedAt": "2026-06-08T19:08:50.000Z",
"site": "https://www.pcgamer.com",
"tags": [
"Action",
"Games"
],
"textContent": "\"It's not to score points, but it's there so that it matters, and you feel that you do exist in that world.\"",
"title": "Fumito Ueda on why Gen Atlas has shooting but isn't a shooter, cool robots, and generative AI",
"updatedAt": "2026-06-08T19:29:21.000Z"
}