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  "path": "/games/sim/the-director-of-the-best-splinter-cell-game-reckons-that-modern-lighting-engines-are-making-stealth-games-so-much-harder-to-read/",
  "publishedAt": "2026-05-23T11:00:00.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
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  "textContent": "\"It gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe, what’s dangerous.\"",
  "title": "The director of the best Splinter Cell game reckons that modern lighting engines are making stealth games 'so much harder to read'"
}